Howling Blast Cooldown Not Removed


This post is more than a year old.
World of Warcraft is an ever-changing game. While reading this post, keep the date it was written in mind—changes may have occurred since then!

In my recent death knight series–specifically, the frost tree article–I mentioned that the cooldown for Howling Blast would be removed, likely shooting dual-wielding DPS death knights to the top of the charts in DPS when compared to other specs. Well, it appears that the devs agree, and a five-second cooldown has been reinstated for Howling Blast.

We knew there was a risk in taking the Howling Blast cooldown off. Unfortunately, we saw dual-wield DK numbers as high as ever even with the Killing Machine and Gargoyle nerfs. It typically only happened when the DK was fighting multiple targets, which suggests Howling Blast is the right thing to change.

In another blue post, Ghostcrawler reiterates that dual-wield is supposed to be “on par” with the other, 2H DK specs, which is a shift in thinking from every other class that can dual-wield. I find this particularly interesting–that is, I can’t help but wonder why they changed their thinking in this case. At any rate, I’m a fan of big two-handed weapons, so I’m relieved that dual-wielding–wich is only really viable with one spec–isn’t going to become the only respectible DPS build.

Related posts:

  1. So, You Wanna Play a Death Knight: Frost Tree
  2. So, You Wanna Play a Death Knight: Gear
  3. So, You Wanna Play a Death Knight: Tanking
  4. So, You Wanna Play a Death Knight: DPS
  5. So, You Wanna Play a Death Knight: Basics

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