May
22
Posted on May 22, 2009 under Foray into Multiboxing, My Play |
This post is more than a year old.
World of Warcraft is an ever-changing game. While reading this post, keep the date it was written in mind—changes
may have occurred since then!
On the eighth of May I posted about my expirement with dual-boxing a set of characters with Recruit-A-Friend. As of yesterday, that experiment. With approximately 1 day and 20 hours /played, the priest and paladin are both level 60 (well, the Armory insists the pally is 59 but he’s definitely 60
.
Overall, the expirement went really well. I took the paladin along the path of retribution and just used Righteous Fury to hold aggro, while the priest went holy for improved healing and some DPS talents like Divine Fury, Searing Light, Holy Specialization and Surge of Light, along with Glyph of Smite. Mobs died quickly, and after the paladin got the replinishment effect it was difficult to run out of mana on either toon.
At level 56, while I was in the Plaguelands leveling, a guildie offered to run me through Scholomance and Stratholme. I gathered up all the quests and off we went. By the time we were done, both characters (the priest especially) had some nice blue (and a purple!) gear, and was about 30% from dinging level 61. So, now I’m taking my time leveling through Outland, with a focus on getting professions up to speed before I set foot in Northrend.
The experiement was a lot of fun, and though I considered doing the same thing with more characters (and I might in the future), for now I’m eager to get my priest to 80 and into heroics and raids, and my budday Neal and I are still doing our RAF with other characters.
Related posts:
- Foray into Multiboxing: Introduction
- Foray into Multiboxing: Dual-Boxing with Recruit-A-Friend
- Foray into Multiboxing: Part 1
- Foray into Multiboxing: Part 2
- Levelin’ Like a Madman
May
22
Posted on May 22, 2009 under Fun |
This post is more than a year old.
World of Warcraft is an ever-changing game. While reading this post, keep the date it was written in mind—changes
may have occurred since then!
This forum post by Kaplah from Firetree made me laugh:
Sometimes it’s fun to visualize websites as being actual places you can walk in. I like to think of the WoW forums as a sprawling building with wings, courtyards, and meeting rooms for example.
General Forums: A room filled with picketers and angry protesters. A handful of people are desperately raising their hands and telling everyone to remain calm as the Blizzard gods have not forsaken them. A troll jumps in and yells “Blood Elves rule!” and a violent riot erupts. The people who actually enjoy the game step in then immediately turn around, desperate to hop on the next boat back to Azeroth.
WoW Getting Started: A shining and grand hall. Bright-eyed innocent new players step in and are greeted by smiling veterans, covered in armor more wild and fantastic than the naïve newcomers’ wildest dreams. Envision the jedi academy and Hogwarts combined.
Guild Relations and Recruitment: A big job fair. Numerous new lowbie guilds have small booths with free pens that nobody seems to pay notice to. The big raiding guilds have bouncers outside their exhibitions which tell people in tier 6 that they’re not on the list. There’s a bar and free shrimp.
PVP: You open the door and an axe flies out followed by sounds of crashing and fighting. You slam the door shut and back away.
Suggestions: A courtyard where one can see throngs of people standing on boxes and preaching such mad things as “crabs as a playable race!”. Onlookers crowd among these boxes with keen interest. Several cry “heresy!” at the preachers and throw fruit.
Tech Support: An infirmary filled with sick patients. Doctors dressed in blue scrubs rush about trying to assign treatment. A person donning a t-shirt marked “Linux” sits patiently while his doctor looks sadly at another physician and whispers, “There’s nothing we can do for him…prescribe morphine.”
World’s End Tavern: Pretty much as it sounds: A smoky, ale-laden tavern in the middle of the woods, filled with adventurers of all sorts looking to share stories and learn of the land’s lore. Every so often a naked mad man wearing nothing but a playstation 3 t-shirt jumps in and calls everyone freaks.
Class Forums: A series of adjacent rooms with different groups meeting in each. As you pass by the paladin room, you see a guest speaker discussing his latest book, “Seriously, We’re Pretty Friggin’ Awesome.” A Death Knight cuts a warrior at the vending machine line.
Off-Topic: There is a large heavy steel door at the far end of the hall. You push its icy surface open slowly and peer into the quite dark void. You take a step in and hear the moaning and screaming of the forsaken souls banished to this dark realm. Before you can run away, the floor collapses into a writhing mass of outstretched arms and hands that begin pulling you under. As the darkness surrounds your vision, you swear you can hear Cher playing in the background…
Of course I’m exaggerating some stuff here for the sake of humor. If anything the forums are fun and diverse webpages to visit and I enjoy posting and reading within them. Let’s just hope for the love of physical safety that it never becomes realized as an actual physical domain
Related posts:
- Moving Forward
- Patch 2.4: People are Far Too Optimistic
- Arena PTR Open
- These are the People in your Raid
- Role Consolidation, or “Great, Now I’m Useless”
May
8
Posted on May 8, 2009 under Foray into Multiboxing, My Play |
This post is more than a year old.
World of Warcraft is an ever-changing game. While reading this post, keep the date it was written in mind—changes
may have occurred since then!
It’s been a while since I posted anything in the Foray into Multiboxing category.The priest and paladin I was leveling on my old server, Shadowsong, go to about level 21 before I quit dual-boxing them. Part of the issue was that I moved servers, and let the second account die; the other part of the problem was the speed at which the character’s leveled.
In a group, the experience awarded by mobs drops due to the fact that it was easier to kill in a group. WoWWiki covers the math in detail, but in simple terms:
XP Gained = Mob’s XP / Number of Group Members * Modifier
Modifier is a constant that changes based on the number of people in the group; it’s higher in larger groups, so as to not punish people as much for running instances with full groups, etc. While playing solo, or in a two-person group, Modifier is 1.
In the end, assuming a two-person group (which is what I was running), and also assuming both characters are the same level (which they were), each character receives half the experience that a player killing the mob alone would receive. This makes the leveling experience when dual-boxing slower, and makes questing not only more efficient than grinding mobs, but practically required to make any decent headway at all.
However, Blizzard introduced once system that flipped that world upside down: Recruit-A-Friend. It was intended to get new players up to level more quickly so they could play with their high-level friends; the high-level friend would send an invitation, and for 90 days, the two accounts would be linked. For the duration, characters on both accounts receive 300% XP from everything assuming that (1) they are grouped together (2) they are relatively close to each other, and (3) they are within 3 levels of each other (if not, only the lower character gets the 300% XP).
So, the higher-level friend would create a new alt with his new WoW-playing noob buddy, and for every mob kill get 150% normal experience (the experience is split, making it 50%, and that is tripled, making 150% total), and 300% experience for every quest.
This is huge.
A friend and I have been leveling a few alts using the Recruit-A-Friend system. It is really… really fast. The 300% XP from quests is amazing–I’ve had quests give me half a level or more worth of experience.
At the same time, I’ve decided to dual-box again, this time using Recruit-A-Friend, during the times my buddy and I aren’t playing our RAF characters. 150% XP from mobs makes it much less painful to do, ie, quests where each character has to loot a certain number of items, and the 300% XP from quests makes practically every quest worth doing. Last night I started another pally/priest combo on my new server, and when I logged off they were level 10. I’m still using the same technology from my previous posts, so if you’re interested, be sure to check out the other posts in this category.
As time progresses, I’ll post some other information, tips, and tricks.
Related posts:
- Foray into Multiboxing: RAF Experiment Done
- Foray into Multiboxing: Part 1
- Foray into Multiboxing: Introduction
- Foray into Multiboxing: Part 2
- Patch 2.3 and the Experience Curve
May
5
Posted on May 5, 2009 under News |
This post is more than a year old.
World of Warcraft is an ever-changing game. While reading this post, keep the date it was written in mind—changes
may have occurred since then!
Direct quote from http://www.blizzard.com/us/press/090505.html
BLIZZCON®2009 TICKETS ON SALE MAY 16
Exclusive coverage of Blizzard Entertainment®’s gaming convention available through DIRECTV®satellite TV service and Internet stream
IRVINE, Calif. – May 5, 2009 – Blizzard Entertainment, Inc. today announced that tickets for its fourth BlizzCon®gaming convention will go on sale May 16. Live coverage of the event will be available as a DIRECTV®Pay Per View event and, for the first time, as an Internet stream. BlizzCon is a celebration of the global player communities surrounding Blizzard Entertainment®’s Warcraft®, Diablo®, and StarCraft®game universes. The event will take place at the Anaheim Convention Center in Anaheim, California on August 21 and 22.
“BlizzCon always offers us a great chance to meet players and celebrate our shared passion for gaming,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “We look forward to delivering another entertaining and memorable experience to all attendees and to those joining us from home.”
In addition to serving as a gathering place for the different Blizzard Entertainment gaming communities, BlizzCon will offer an array of activities, including discussion panels, hands-on playtime with upcoming games, tournaments, contests, and more.
Tickets to the convention will be priced at $125 USD each and will be available for purchase from the official BlizzCon website at www.blizzcon.com beginning May 16. For those unable to purchase tickets on that date, a second block of tickets will go on sale May 30.
To streamline the ticket-purchase process this year, the company has made upgrades to the Blizzard Store, including a first-come, first-served queue system and a fixed time limit for completing purchases. Also, those interested in attending BlizzCon can simplify the purchase process by registering a Battle.net account at www.battle.net before ticket sales begin.
Due to its popularity last year, the DIRECTV® BlizzCon Pay Per View event will return in 2009, available to existing DIRECTV customers for $39.95 USD. The event will again deliver a minimum of eight hours of live HD coverage from the show floor on each day of the convention, including exclusive interviews, demos, and more. In addition, gamers around the world who are unable to attend BlizzCon will for the first time be able to purchase the Pay Per View event as an Internet stream, also priced at $39.95 USD (pricing may vary by region). DIRECTV customers who order the televised event will receive this Internet stream at no extra charge, allowing them to watch in the format of their choice. Anyone who orders the event will also receive this year’s BlizzCon-exclusive World of Warcraft® in-game item — to be revealed at a later date.
In addition, in the weeks ahead DIRECTV will offer a BlizzCon promotion for those interested in signing up for the DIRECTV television service. New subscribers through this promotion will receive the DIRECTV BlizzCon Pay Per View event, the Internet stream, and the BlizzCon 2009 World of Warcraft in-game item for the price of becoming a new DIRECTV customer.
To keep pace with the continued growth of World of Warcraft as well as development on other Blizzard Entertainment games, the company is currently hiring for numerous open positions. More information on available career opportunities can be found at www.blizzard.com/jobs.
As BlizzCon draws closer, further details about the show, including ordering and programming information for the DIRECTV BlizzCon Pay Per View event and Internet stream, will be announced at www.blizzcon.com.
About Blizzard Entertainment, Inc.
Best known for blockbuster hits including World of Warcraft® and the Warcraft®, StarCraft®, and Diablo® series, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard (NASDAQ: ATVI), is a premier developer and publisher of entertainment software renowned for creating some of the industry’s most critically acclaimed games. Blizzard Entertainment’s track record includes eleven #1-selling games and multiple Game of the Year awards. The company’s online-gaming service, Battle.net®, is one of the largest in the world, with millions of active users.
Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Blizzard Entertainment’s expectations, plans, intentions or strategies regarding the future are forward-looking statements that are not facts and involve a number of risks and uncertainties. Blizzard Entertainment generally uses words such as “outlook,” “will,” “could,” “would,” “might,” “remains,” “to be,” “plans,” “believes,” “may,” “expects,” “intends,” “anticipates,” “estimate,” future,” “plan,” “positioned,” “potential,” “project,” “remain,” “scheduled,” “set to,” “subject to,” “upcoming,” and similar expressions to help identify forward-looking statements. Factors that could cause Blizzard Entertainment’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include, but are not limited to, sales of Blizzard Entertainment’s titles, shifts in consumer spending trends, the seasonal and cyclical nature of the interactive game market, Blizzard Entertainment’s ability to predict consumer preferences among competing hardware platforms (including next-generation hardware), declines in software pricing, product returns and price protection, product delays, retail acceptance of Blizzard Entertainment’s products, adoption rate and availability of new hardware and related software, industry competition, rapid changes in technology and industry standards, protection of proprietary rights, litigation against Blizzard Entertainment, maintenance of relationships with key personnel, customers, vendors and third-party developers, domestic and international economic, financial and political conditions and policies, foreign exchange rates, integration of recent acquisitions and the identification of suitable future acquisition opportunities, Activision Blizzard’s success in integrating the operations of Activision Publishing and Vivendi Games in a timely manner, or at all, and the combined company’s ability to realize the anticipated benefits and synergies of the transaction to the extent, or in the timeframe, anticipated. Other such factors include additional risk factors identified in Activision Blizzard’s most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Blizzard Entertainment and Activision Blizzard as of the date of this release, and neither Blizzard Entertainment nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Blizzard Entertainment or Activision Blizzard and are subject to risks, uncertainties, and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.
Related posts:
- Blizzcon 2009: Day 1
- BlizzCon: Day 0
- Blizzcon, Cataclysm, and Stuff
- BlizzCon, Here We Come!
- World Event for WotLK