May 8
Foray into Multiboxing: Dual-Boxing with Recruit-A-Friend
Posted on May 8, 2009 under Foray into Multiboxing, My Play | 1 CommentWorld of Warcraft is an ever-changing game. While reading this post, keep the date it was written in mind—changes may have occurred since then!
It’s been a while since I posted anything in the Foray into Multiboxing category.The priest and paladin I was leveling on my old server, Shadowsong, go to about level 21 before I quit dual-boxing them. Part of the issue was that I moved servers, and let the second account die; the other part of the problem was the speed at which the character’s leveled.
In a group, the experience awarded by mobs drops due to the fact that it was easier to kill in a group. WoWWiki covers the math in detail, but in simple terms:
XP Gained = Mob’s XP / Number of Group Members * Modifier
Modifier is a constant that changes based on the number of people in the group; it’s higher in larger groups, so as to not punish people as much for running instances with full groups, etc. While playing solo, or in a two-person group, Modifier is 1.
In the end, assuming a two-person group (which is what I was running), and also assuming both characters are the same level (which they were), each character receives half the experience that a player killing the mob alone would receive. This makes the leveling experience when dual-boxing slower, and makes questing not only more efficient than grinding mobs, but practically required to make any decent headway at all.
However, Blizzard introduced once system that flipped that world upside down: Recruit-A-Friend. It was intended to get new players up to level more quickly so they could play with their high-level friends; the high-level friend would send an invitation, and for 90 days, the two accounts would be linked. For the duration, characters on both accounts receive 300% XP from everything assuming that (1) they are grouped together (2) they are relatively close to each other, and (3) they are within 3 levels of each other (if not, only the lower character gets the 300% XP).
So, the higher-level friend would create a new alt with his new WoW-playing noob buddy, and for every mob kill get 150% normal experience (the experience is split, making it 50%, and that is tripled, making 150% total), and 300% experience for every quest.
This is huge.
A friend and I have been leveling a few alts using the Recruit-A-Friend system. It is really… really fast. The 300% XP from quests is amazing–I’ve had quests give me half a level or more worth of experience.
At the same time, I’ve decided to dual-box again, this time using Recruit-A-Friend, during the times my buddy and I aren’t playing our RAF characters. 150% XP from mobs makes it much less painful to do, ie, quests where each character has to loot a certain number of items, and the 300% XP from quests makes practically every quest worth doing. Last night I started another pally/priest combo on my new server, and when I logged off they were level 10. I’m still using the same technology from my previous posts, so if you’re interested, be sure to check out the other posts in this category.
As time progresses, I’ll post some other information, tips, and tricks.
Related posts:
- Foray into Multiboxing: RAF Experiment Done
- Foray into Multiboxing: Part 1
- Foray into Multiboxing: Introduction
- Foray into Multiboxing: Part 2
- Patch 2.3 and the Experience Curve
by Foray into Multiboxing: RAF Experiment Done :: The Altoholic, on May 22 2009 @ 7:10 am
[...] the eighth of May I posted about my expirement with dual-boxing a set of characters with Recruit-A-Friend. As of yesterday, that experiment. With [...]