Archives for the "News" category

Chill of the Throne: Sunwell Radiance 2.0

This post is several months old.
World of Warcraft is an ever-changing game. While reading this post, keep the date it was written in mind—changes may have occurred since then!

Before I say anything else, I will say this: this is not a QQ post. In fact, I think Chill of the Throne is, in the end, a good idea (at least now that we’ve dug into the itemization hole, as it were).

What Is It

Chill of the Throne is a buff, similar to Sunwell Radiance in BC, that allows all enemy mobs in Icecrown Citadel (coming in 3.3, currently on the PTR) ignore 20% of their targets dodge. Essentially, if you are tanking IC, you can subtract 20% from your total avoidance; however, boss hits will be adjusted to compensate. Let’s continue the disussion.

Why Is It Here?

A couple people from WoW’s development team explain why they are implementing this spell, and Ghostcrawler discusses it a bit more. To summarize, tank avoidance is too high. This is primary because the team that planned out Wrath’s gear did not count on having hardmodes with higher item level gear–in the end, the gear people have is better than the gear the development team thought it would be. This means that, in order to offer any chance of a challenge to a raid, the hits that do actually hit the tank (ie, the ones that are not avoided) have to hit really hard in order to have any chance of killing the tank. What you end up with is healers having to time their big heals to land right after a bit hit (or else spam their biggest heals) and tanks that are unable to reactively use cooldowns.

Ideally (and Ghostcrawler has stated multiple times that this is the aim for Cataclysm), damage from a raid boss should be lower but more consistant (”smoother”), and the challenge in keeping tanks alive should be healers having to worry about running out of mana (i.e., not overhealing) and tanks having to use cooldowns more retroactively.

So, to try to push things that direction for the last raid of this expansion, Blizzard is nerfing avoidance artificially and also nerfing the amount of damage the bosses do (resulting, basically, in lower avoidance but higher mitigation, albeit mitigation via less damage), hoping to smooth out all these giant spikey hits while still creating a risk that the tank will die.

What It Is Not

This is not a worse nerf for druids than other tanks. Let me repeat myself: druids will not suffer worse from this nerf than other tanks. “But druids can only dodge!” you might say. Well, let’s take a look here.

Theoretical (i.e. made up) Avoidance Outside Icecrown

Class Dodge Parry Total Avoidance
Warrior 30% 20% 50%
Druid 50% 0% 50%

Adjusted with 20% Less Dodge

Class Dodge Parry Total Avoidance
Warrior 10% 20% 30%
Druid 30% 0% 30%

It’s easy to see that both tanks end up with the same amount of total avoidance. Now, you could go and make arguments about dodge being better than parry for certain tanks, etc. etc. but the main point is that other tanks are being hit just as hard as druids.

Another Note on Gear and Item Level

Guys, just because new gear has a higher item level does not always mean it is better. Ghostcrawler has said time and time again that it’s not designed that way–gear should be a choice, you shouldn’t be able to train a monkey to buy all the newer, higher item level gear and be a better tank/healer/DPS than you were. (This is part of my issue with gear scores in general.)

This public service announcement provided to you by The Altoholic.

Related posts:

  1. Two Runes Enter: Stoneskin Gargoyle vs. Swordshattering
  2. Role Consolidation, or “Great, Now I’m Useless”
  3. PTR 3.0.8 Live
  4. So, You Wanna Play a Death Knight: Gear
  5. So, You Wanna Play a Death Knight: Tanking

Blizzcon, Cataclysm, and Stuff

This post is several months old.
World of Warcraft is an ever-changing game. While reading this post, keep the date it was written in mind—changes may have occurred since then!

Blizzcon is getting close super fast! My friend Neal and I will be heading to Anaheim again to check out all of the awesomeness again, and we will most certainly hear something about the new expansion. Personally, I’m convinced it will be Cataclysm as described by MMO Champion and others–if this really is a “fake leak” started by Blizzard to throw us off the scent, then it is a very good one, because even my private sources confirmed the general idea.

I’ve been playing my new healer like crazy, as I’m really getting into the vibe of the spec and healing in general–it’s been a lot of fun. In my opinion, Trial of the Crusader is a really run raid, but I’m just getting into Ulduar for my first few times so that’s been exciting as well.

Be sure to check in for Blizzcon, as I’m sure I’ll have news–or at least commentary–on what’s announced.

PS: Here’s hoping for a Diablo III beta key! NO you can’t have it! >.<

Related posts:

  1. I Can Haz BlizzCon!
  2. BlizzCon, Here We Come!
  3. Under Development: Ulduar
  4. Blizzcon 2009: Day 1
  5. BlizzCon: Day 0

Interesting News Regarding the Next Expansion

This post is several months old.
World of Warcraft is an ever-changing game. While reading this post, keep the date it was written in mind—changes may have occurred since then!

From http://www.mmo-champion.com/index.php?topic=79546.0:

On a non related sidenote, I would also like to point out that the old Emerald Dream maps that have been in the game files for years have been slightly updated throughout the 3.2, and in the Build 10072 of the PTRs the Map.dbc file with some of the settings for each zone was updated to make it a 40 Players max zone.

Take it for what it’s worth, folks.

Related posts:

  1. News and Such
  2. WWI News
  3. Patch 3.0.2 Today
  4. Blizzcon, Cataclysm, and Stuff
  5. Early Spring Cleaning

Blizzcon 2009 Tickets Available Soon

This post is several months old.
World of Warcraft is an ever-changing game. While reading this post, keep the date it was written in mind—changes may have occurred since then!

Direct quote from http://www.blizzard.com/us/press/090505.html

BLIZZCON®2009 TICKETS ON SALE MAY 16

Exclusive coverage of Blizzard Entertainment®’s gaming convention available through DIRECTV®satellite TV service and Internet stream

IRVINE, Calif. May 5, 2009 – Blizzard Entertainment, Inc. today announced that tickets for its fourth BlizzCon®gaming convention will go on sale May 16. Live coverage of the event will be available as a DIRECTV®Pay Per View event and, for the first time, as an Internet stream. BlizzCon is a celebration of the global player communities surrounding Blizzard Entertainment®’s Warcraft®, Diablo®, and StarCraft®game universes. The event will take place at the Anaheim Convention Center in Anaheim, California on August 21 and 22.

“BlizzCon always offers us a great chance to meet players and celebrate our shared passion for gaming,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “We look forward to delivering another entertaining and memorable experience to all attendees and to those joining us from home.”

In addition to serving as a gathering place for the different Blizzard Entertainment gaming communities, BlizzCon will offer an array of activities, including discussion panels, hands-on playtime with upcoming games, tournaments, contests, and more.

Tickets to the convention will be priced at $125 USD each and will be available for purchase from the official BlizzCon website at www.blizzcon.com beginning May 16. For those unable to purchase tickets on that date, a second block of tickets will go on sale May 30.

To streamline the ticket-purchase process this year, the company has made upgrades to the Blizzard Store, including a first-come, first-served queue system and a fixed time limit for completing purchases. Also, those interested in attending BlizzCon can simplify the purchase process by registering a Battle.net account at www.battle.net before ticket sales begin.

Due to its popularity last year, the DIRECTV® BlizzCon Pay Per View event will return in 2009, available to existing DIRECTV customers for $39.95 USD. The event will again deliver a minimum of eight hours of live HD coverage from the show floor on each day of the convention, including exclusive interviews, demos, and more. In addition, gamers around the world who are unable to attend BlizzCon will for the first time be able to purchase the Pay Per View event as an Internet stream, also priced at $39.95 USD (pricing may vary by region). DIRECTV customers who order the televised event will receive this Internet stream at no extra charge, allowing them to watch in the format of their choice. Anyone who orders the event will also receive this year’s BlizzCon-exclusive World of Warcraft® in-game item — to be revealed at a later date.

In addition, in the weeks ahead DIRECTV will offer a BlizzCon promotion for those interested in signing up for the DIRECTV television service. New subscribers through this promotion will receive the DIRECTV BlizzCon Pay Per View event, the Internet stream, and the BlizzCon 2009 World of Warcraft in-game item for the price of becoming a new DIRECTV customer.

To keep pace with the continued growth of World of Warcraft as well as development on other Blizzard Entertainment games, the company is currently hiring for numerous open positions. More information on available career opportunities can be found at www.blizzard.com/jobs.

As BlizzCon draws closer, further details about the show, including ordering and programming information for the DIRECTV BlizzCon Pay Per View event and Internet stream, will be announced at www.blizzcon.com.

About Blizzard Entertainment, Inc.
Best known for blockbuster hits including World of Warcraft® and the Warcraft®, StarCraft®, and Diablo® series, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard (NASDAQ: ATVI), is a premier developer and publisher of entertainment software renowned for creating some of the industry’s most critically acclaimed games. Blizzard Entertainment’s track record includes eleven #1-selling games and multiple Game of the Year awards. The company’s online-gaming service, Battle.net®, is one of the largest in the world, with millions of active users.

Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Blizzard Entertainment’s expectations, plans, intentions or strategies regarding the future are forward-looking statements that are not facts and involve a number of risks and uncertainties. Blizzard Entertainment generally uses words such as “outlook,” “will,” “could,” “would,” “might,” “remains,” “to be,” “plans,” “believes,” “may,” “expects,” “intends,” “anticipates,” “estimate,” future,” “plan,” “positioned,” “potential,” “project,” “remain,” “scheduled,” “set to,” “subject to,” “upcoming,” and similar expressions to help identify forward-looking statements. Factors that could cause Blizzard Entertainment’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include, but are not limited to, sales of Blizzard Entertainment’s titles, shifts in consumer spending trends, the seasonal and cyclical nature of the interactive game market, Blizzard Entertainment’s ability to predict consumer preferences among competing hardware platforms (including next-generation hardware), declines in software pricing, product returns and price protection, product delays, retail acceptance of Blizzard Entertainment’s products, adoption rate and availability of new hardware and related software, industry competition, rapid changes in technology and industry standards, protection of proprietary rights, litigation against Blizzard Entertainment, maintenance of relationships with key personnel, customers, vendors and third-party developers, domestic and international economic, financial and political conditions and policies, foreign exchange rates, integration of recent acquisitions and the identification of suitable future acquisition opportunities, Activision Blizzard’s success in integrating the operations of Activision Publishing and Vivendi Games in a timely manner, or at all, and the combined company’s ability to realize the anticipated benefits and synergies of the transaction to the extent, or in the timeframe, anticipated. Other such factors include additional risk factors identified in Activision Blizzard’s most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Blizzard Entertainment and Activision Blizzard as of the date of this release, and neither Blizzard Entertainment nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Blizzard Entertainment or Activision Blizzard and are subject to risks, uncertainties, and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.

Related posts:

  1. Blizzcon 2009: Day 1
  2. BlizzCon: Day 0
  3. Blizzcon, Cataclysm, and Stuff
  4. BlizzCon, Here We Come!
  5. World Event for WotLK

Heroic/Raid Saves in 3.1

This post is more than a year old.
World of Warcraft is an ever-changing game. While reading this post, keep the date it was written in mind—changes may have occurred since then!

There are plenty of folks talking about the bosses on the PTR, the change to the hearthstone (link to blue post here ’cause it’s funny), dual-talent specs, and so forth, but today BRK posted a picture that piqued my interest, and not because of the numbers in the center of the screen, but rather the little box at the top:

Instance Save

Now that’s what I’m talking about! A way to know that you’re going to be saved to a raid or heroic before it actually happens–and you even get a “Leave Instance” button so you don’t have to make a mad dash for the exit! This is quite possibly my favorite 3.1 change so far.

Related posts:

  1. Changes to Debuffs, Buffs, and Raid Stacking
  2. These are the People in your Raid
  3. 2.4.3
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  5. Weekly WoW Bash: Sounds Like a Raid to Me

Under Development: Ulduar

This post is more than a year old.
World of Warcraft is an ever-changing game. While reading this post, keep the date it was written in mind—changes may have occurred since then!

Blizzard has released a quick preview of Ulduar, the new raid dungeon coming in 3.1. Though the article is short, it does help shed some insight to the thinking behind this dungeon’s design, and also gives away a neat spoiler or two (Yogg-Saron, here we come). Check it out on WoW Europe’s site (I can’t find a link to a US version!).

Related posts:

  1. Blizzcon, Cataclysm, and Stuff
  2. WotLK Information Released
  3. New Theme. Again.
  4. Greetings
  5. New WoW Model Viewer Works with 3.x

Tier 8 Armor Sets Preview

This post is more than a year old.
World of Warcraft is an ever-changing game. While reading this post, keep the date it was written in mind—changes may have occurred since then!

Someone over at MMO Champion has been digging through the data files and has found the current implementations for the tier 8 armor sets for several classes, and has created a nice high-def video on YouTube (is it just me or is using “high-def” and “YouTube” together strange?)

Related posts:

  1. Interesting News Regarding the Next Expansion
  2. Machinima Feature: Wrought by Legs, Cranius, and Peratus
  3. News and Such
  4. New GM Chat Interface
  5. PTR 3.0.8 Live

New WoW Model Viewer Works with 3.x

This post is more than a year old.
World of Warcraft is an ever-changing game. While reading this post, keep the date it was written in mind—changes may have occurred since then!

A fan-made version of the WoW Model Viewer was posted on the WoW Model Viewer homepage today. It works with version 3.x of WoW, and also contains an improved interface.

WoW Model Viewer

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  1. Model Viewer + Free Time = New Signature
  2. What to Do with the Banner?
  3. New GM Chat Interface
  4. New Life Tap Getting Another Look?
  5. Under Development: Ulduar

Two-Hand Tanking Weapons will Not be Implemented

This post is more than a year old.
World of Warcraft is an ever-changing game. While reading this post, keep the date it was written in mind—changes may have occurred since then!

Late breaking news from Ghostcrawler:

The two-handed Blacksmithing tanking weapons are not going to be implemented.

Indeed, we did not want to stick DKs with these weapons forever, nor did we want to start itemizing 2H tanking weapons forever. DKs were designed to tank with 2H dps weapons.

The new sigil and runeforge enchant should help players with low defense.

I don’t think it will be a huge problem, but I am sad to see these weapons go. Now I have to go and edit my death knight article before they post!

Related posts:

  1. PTR 3.0.8 Live
  2. Pets Walking into Combat
  3. So, You Wanna Play a Death Knight: Tanking
  4. World Event for WotLK
  5. Tanking as an Unholy Death Knight

NVIDIA’s 3D Glasses Already Work with WoW

This post is more than a year old.
World of Warcraft is an ever-changing game. While reading this post, keep the date it was written in mind—changes may have occurred since then!

NVIDIA has come out with an active 3D display that you wear, making your gaming experience even more immersive. What’s more? The technology already works with World of Warcraft: Wrath of the Lich King. Check out the article by CNET, and be sure to watch the video!

NVIDIA 3D

Related posts:

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  5. Greetings